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BRUTALISTIKA

BRUTALISTIKA

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Devlog

  • BRUTALISTIKA - Dev Log – R&D Experiment: 3D TileMap
    November 15, 2025 by way16a#BRUTALISTIKA, #Game Design, #R&D
    For this R&D cycle on Brutalistika, I explored a real-time spatial modification system. The goal was to test whether a player in first-person view could meaningfully adapt certain areas of the environ... Continue reading
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Updated 17 hours ago